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Re: T = (K * D2) / L
Posted: Wed Feb 06, 2013 8:01 am
by John25
How?
Re: T = (K * D2) / L
Posted: Wed Feb 06, 2013 8:21 am
by ovenpaa
John25 wrote:How?

Re: T = (K * D2) / L
Posted: Wed Feb 06, 2013 8:25 am
by John25

clapclap
I remember.
Re: T = (K * D2) / L
Posted: Wed Feb 06, 2013 8:26 am
by DOGGER2UK
The Greenhill Formula is a simplified method for determining mathematically the amount of spin necessary to stabilize a bullet.
I prefer to use Gyroscopic Stability (GS) = the spin rate (in radians per second, squared) times the polar moment of inertia, squared, divided by the pitching moment coefficient derivative per sine of the angle of attack times the transverse moment of inertia times the air density times the velocity squared.. For the bullet to be stable, GS > 1.0.
This is actually a short version as the pitching moment coefficient component is a complicated calculation that derives the center of gravity and the center of reverse air pressure. The equation is basically calculating the linear difference between the center of gravity and the center of reverse air pressure on the nose of the bullet. The greater the difference, the greater the spin required to keep the bullet pointed nose forward.
Re: T = (K * D2) / L
Posted: Wed Feb 06, 2013 8:30 am
by John25
Do you think then, that your method is more suited for the higher muzzle velocities?
Re: T = (K * D2) / L
Posted: Wed Feb 06, 2013 9:15 am
by tackb
DOGGER2UK wrote:The Greenhill Formula is a simplified method for determining mathematically the amount of spin necessary to stabilize a bullet.
I prefer to use Gyroscopic Stability (GS) = the spin rate (in radians per second, squared) times the polar moment of inertia, squared, divided by the pitching moment coefficient derivative per sine of the angle of attack times the transverse moment of inertia times the air density times the velocity squared.. For the bullet to be stable, GS > 1.0.
This is actually a short version as the pitching moment coefficient component is a complicated calculation that derives the center of gravity and the center of reverse air pressure. The equation is basically calculating the linear difference between the center of gravity and the center of reverse air pressure on the nose of the bullet. The greater the difference, the greater the spin required to keep the bullet pointed nose forward.
I just load em and shoot em , if they go through the target sidways i try something else ?

Re: T = (K * D2) / L
Posted: Wed Feb 06, 2013 11:45 am
by pe4king
Works for me :goodjob:
Re: T = (K * D2) / L
Posted: Wed Feb 06, 2013 11:53 am
by John25
pe4king wrote:Works for me :goodjob:
Do you use his original formula or one of the modified ones?
Re: T = (K * D2) / L
Posted: Wed Feb 06, 2013 12:50 pm
by waterford103
Brilliant Royal Artillery Officer I believe
Re: T = (K * D2) / L
Posted: Wed Feb 06, 2013 6:57 pm
by pe4king
John25 wrote:pe4king wrote:Works for me :goodjob:
Do you use his original formula or one of the modified ones?
I use the "use a bigger hammer" formula
